
BORE DOME
In the near future, human life is perfect. BORE DOME is a magical pill solution from the future that lets you experience moments of human imperfection and mediocrity. Equip your senses and get ready to confront all kinds of situations and unhinged characters.
Developer
Publisher
Release
May 30, 2022
4 years and 65 days ago
Steam Reviews
Positive46 reviews97.8%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 11, 2026Release statusWhether and how the game has been released. |
Media
16 itemsAbout the Game
In the near future, human life has become perfect. Every aspect of life and existence has reached perfection. BORE DOME is a magical pill from the future, giving humans the option of experiencing imperfection and moments of mediocrity. BORE DOME can be consumed as entertainment, medicine, or as a document of something exotic, distant and extinct.
BORE DOME is a first person exploration game with puzzle elements, simulating awkward mundane, unhinged and weird human experiences. The player traverses through a series of levels that contain characters, artifacts and objects. With a repertoire of abilities that are inspired by real life senses as well as other human actions (eg. crying), the player’s objective is to visit rooms, observe, and interact with each given situation.
BORE DOME is a first person exploration game with puzzle elements, simulating awkward mundane, unhinged and weird human experiences. The player traverses through a series of levels that contain characters, artifacts and objects. With a repertoire of abilities that are inspired by real life senses as well as other human actions (eg. crying), the player’s objective is to visit rooms, observe, and interact with each given situation.