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Boralaa header art

Boralaa

A turn-based Boss Rush with Souls-like elements: Zero help, just your attention and strategy! Play alone, with and against your friends or community.

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Search Google: Who developed Boralaa?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Boralaa?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Boralaa self-published or published by Kat Devs?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Boralaa and Kat Devs funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Boralaa and Kat Devs?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Boralaa?Release statusWhether and how the game has been released.

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About the Game

What is Boralaa?

Boralaa is a turn-based Boss Rush Game with Souls-like elements. To unravel the mysteries of Boralaa, you must go through the Bosses. But the hero's life isn't easy, as you have to figure out how to defeat them as the turns go by. Zero help, just your attention and strategy!

Multiplayer

You can play with and against your friends. Or if you're a streamer, live with and against your community.

Lore Focused

Boralaa was created with the idea of lore first: the story was created first and the game was developed around it. We believe that a rich story is a huge source of entertainment, both inside and outside of the game. And we want to create an experience as good as other games have brought to us.

Lore

During a fateful day, a voice was heard by everyone. It didn't matter the place, race or age. Everyone in Boralaa listened in sync to the truth that changed the future of that people.

"Roar, adapt, curse, and bless."
"Surpass the abomination."
"Pain is Ordeal."


And so a light began to shine. An indication from the heavens informing the place. The location where everything will happen, with the prophecy set in stone. A counter displayed the number 365: the time until the first calamity appears.