indiegame.fan
BONEBUILDER header art

BONEBUILDER

A roguelike about building the biggest and baddest skeleton to take on challenging bosses. Gather bones and weapons from defeated enemies to change the way your character moves and attacks.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed BONEBUILDER?Developer scaleThe operating scale of the game's developer.
Search Google: Who published BONEBUILDER?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is BONEBUILDER self-published or published by VECTOR WARRIOR?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is BONEBUILDER and VECTOR WARRIOR funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for BONEBUILDER and VECTOR WARRIOR?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of BONEBUILDER?Release statusWhether and how the game has been released.

Media

8 items

About the Game

***BONEBUILDER IS CURRENTLY IN ALPHA***

***Current version includes 8 bosses and 20-60 minutes of gameplay***

From the small indie studio Vector Warrior comes their first game BONEBUILDER.

In this roguelike you will fight imposing enemies in heavy, deliberate third-person 3D action combat. Defeated enemies may offer their weapons or one of their bones, the latter which can be attached to your own body and granting access to build-defining upgrades to your character.

You may perish many times on your journey, but with each death comes new knowledge and sometimes the unravelling of new paths through the world so that each attempt at beating the game will feel unique.