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Bon Appétit

The restaurant promises every guest an experience that will never be repeated. You’re about to discover what it takes to keep that promise. A short, fully hand-drawn point-and-click horror experience.

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Search Google: Who developed Bon Appétit?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Bon Appétit?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Bon Appétit self-published or published by Studio Echo?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Bon Appétit and Studio Echo funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Bon Appétit and Studio Echo?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Bon Appétit?Release statusWhether and how the game has been released.

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About the Game

BON APPÉTIT

No menu is ever served twice in this establishment.

Behind the scenes of an exceptional fine-dining restaurant, an entire organization works to satisfy a clientele for whom luxury is no longer enough: every experience must be unique.

BON APPÉTIT is a short narrative point-and-click horror experience, entirely hand-drawn. Abducted alongside your daughter, you wake up alone, on the wrong end of a perfectly organized chain. What you are about to uncover extends far beyond the walls of this establishment.

Your objective is simple: find your daughter, find a way out, and avoid ending up on the menu yourself.

Features

  • A fully hand-drawn world, where fine dining elegance gradually gives way to something far more unsettling.

  • Explore the restaurant’s back rooms: kitchens, storage areas, butcher room, cold storage, service corridors, and spaces closed to the public.

  • Solve environmental puzzles, search your surroundings, and figure out how to make your way deeper into the establishment.

  • Discover the restaurant through its own propaganda: advertisements, promotional videos, internal reports, and testimonies calmly reveal the methods and values of the organization.

  • A 45–60 minute horror experience, designed to be played in a single sitting.

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