indiegame.fan
Body of Work header art

Body of Work

Body of Work is a spooky cosy game about curating a museum, where the tactile work of unboxing, cleaning, and arranging objects gradually reveals the stories held by the space and its visitors.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Body of Work?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Body of Work?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Body of Work self-published or published by Horned Llama?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Body of Work and Horned Llama funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Body of Work and Horned Llama?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Body of Work?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Body of Work is a spooky cosy game about curating a museum, where the tactile work of unboxing, cleaning, and arranging objects gradually reveals the stories held by the space and its visitors.

You play as Ellis, the new caretaker of The Widow’s Cabinet. As you handle fragile antiques, maintain displays, and live alongside the collection, you begin to learn about the people who regularly return to the space and their stories, relationships, and mysteries.

This haunting narrative experience invites introspection through ritual and reflection.

What You Do

  • Curate the museum by placing furniture and antiques

  • Clean, combine, and arrange objects

  • Meet regular visitors and learn about their experiences and relationships

  • Observe how objects and people interact within the same environment over time

  • Participate in rituals and séances

Embodied Play

Play in Body of Work centres on ritual and embodied action.

  • Progress emerges as players clean, combine, and arrange objects to create their ideal museum

  • Characters respond to the space in unique ways, offering insight into who they are

  • Meaning develops through the relationships that form between the space, the characters, and the player

Tone and Style

  • Spooky without explicit horror

  • Cosy, quiet, and atmospheric

  • Low-pressure and non-competitive

  • Focused on storytelling, mood, and interpretation

Aesthetics

  • 2D hand-drawn art

  • 3/4 third-person perspective

  • Warm, muted colour palette

Development Status

Body of Work is currently in development. Content and features may change over time.

About Horned Llama

Horned Llama is an Australian-Swedish game studio founded by two developers who have been creating experimental projects together since 2016. Their work spans commercial games, software development, and interactive media, with a shared focus on engaging systems and thoughtful player experiences.

The studio founders have contributed to large-scale titles such as Call of Duty and Hand of Fate 2, alongside smaller independent projects. Their combined background includes frontend web development, software and tool creation, tertiary education, and other forms of creative practice, informing an approach to making games that is innovative, intentional, and accessible.