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Bobbitz

A cozy underground colony sim where nothing can ever go wrong. You never dig, you give the orders, and the Bobbitz do the rest. Carve a home out of the dark, raise a town of little burrowers, and light the deep together. No death, no fail states. Dig at your own pace.

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Search Google: Who developed Bobbitz?Developer scaleThe operating scale of the game's developer.
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Search Google: Who controls the creative direction and IP for Bobbitz and Indie Katana?Creative controlWho appears to retain creative control of the game.
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About the Game

A hole, and the people who make it home.

Bobbitz is a warm, slow-burn colony sim that lives underground. You start with one little burrower and a wall of dirt. You end with a glowing town, homes, halls, a cinema, a lantern festival lighting up the night.

If you love the idea of Oxygen Not Included or RimWorld but bounce off the stress, the starving, and the dying, this is that feeling, cozied all the way down.

You give the orders. They do the work.

You never swing a pick yourself. You mark what you want dug and the Bobbitz dig it. You post a room and they build it, furnish it, and move in. Watching a plan become a home you didn't lift a finger for is the whole feeling of the game.

No death. No fail states. Nothing is ever taken from you.

There's no starving, no game-over, no timer counting down your progress. A hard day is just a slower day. Bobbitz is a place to potter, not a place to lose.

Grow the Burrow Tree.

Every room, tool, job and comfort unlocks on a branching tree you grow at your own pace, from your first bunk to drills, farms, factories, classrooms and grand halls. Start with bare dirt and end with a proper little civilization.

Little lives, quietly unfolding.

Your Bobbitz pair off, raise families, keep pets, throw lantern festivals, and settle into the homes you build them. It's a colony that feels lived-in, not managed.

And far below, something is waiting.

The deeper you dig, the more you'll wonder what's down there, and why you were sent. But that's a story for later. For now: dig, build, and make a home.