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Bloodshot Eyes header art

Bloodshot Eyes

THIS IS A WORK IN PROGRESS!!! IGNORE EVERYTHING ON THE PAGE!!! DEMO IS UPDATED PRETTY REGULARLY.

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Release
Coming Soon
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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Bloodshot Eyes?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Bloodshot Eyes?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Bloodshot Eyes self-published or published by Digital Petroil?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Bloodshot Eyes and Digital Petroil funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Bloodshot Eyes and Digital Petroil?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Bloodshot Eyes?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Core Gameplay

Fast-paced, Splatter shooter. 

The game features many ways to approach an enemy:

Play defensive, bait out the attacks and strike ensuring the enemy can never guard.

Play aggressive, get close and personal smashing through any attempt to guard.

Play resourcefully, wait for the right attack and parry it for sweet double damage.

Play what feels right, adapt to each enemies gimmick.

The shop upgrades keep every new game cycle feeling fresh, meta perks, whacky perks all kinds of perks.

Interconnected world and mutating bossfights

The game features a vast interconnected world, you can choose to stick to a path or diverge into a new area. Depending on the path you choose alot of areas become optional since there are many different routes that lead into boss areas.

Three main bosses that can be fought in any order. Once one of these bosses is defeated the other two will become more powerful with exclusive attacks, and some slight design changes. When the second boss is defeated the last boss becomes an ultra powerful version, so choose carefully which boss you want to face last.