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Blood Bottom header art

Blood Bottom

Blood Bottom is a Survival Horror sandbox, Lovecraftian themed and an industrial ambience on the shores of a secluded coastal town, in the bowels of a mysterious factory where the protagonist will have to escape from a living nightmare that is linked to his own existence and why he is there.

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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Blood Bottom?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Blood Bottom?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Blood Bottom self-published or published by Marco Jara Mora?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Blood Bottom and Marco Jara Mora funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Blood Bottom and Dellarosse Studio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Blood Bottom?Release statusWhether and how the game has been released.

Media

6 items

About the Game

On the shores of a secluded coastal town, in the bowels of a mysterious factory, Gabriel, the owner, is hiding after attacks by the locals, enraged by the macabre
experiments he has carried out there.
When silence falls, Gabriel walks through the factory, only to find all the perpetrators massacred by a horror that does not seem human and is still on the prowl
With no alternatives, he intends to reactivate the machinery to continue with his experiments, since he is close to achieving his final goal, related to a horror that lies on the sea bottom.

Key features


  • AI personality switch, from being a helper npc to hostile enemy
  • AI and player share abilities for perception and prediction/chase.
  • Storytelling, a way of narrating the background of the story in a plot that is suitable for the sandbox mode of gameplay.
  • Single complete explorable level with well-defined aesthetics: lighting, spaces, shape, color.