
Blood Bottom
Blood Bottom is a Survival Horror sandbox, Lovecraftian themed and an industrial ambience on the shores of a secluded coastal town, in the bowels of a mysterious factory where the protagonist will have to escape from a living nightmare that is linked to his own existence and why he is there.
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
6 itemsAbout the Game
On the shores of a secluded coastal town, in the bowels of a mysterious factory, Gabriel, the owner, is hiding after attacks by the locals, enraged by the macabre
experiments he has carried out there.
When silence falls, Gabriel walks through the factory, only to find all the perpetrators massacred by a horror that does not seem human and is still on the prowl
With no alternatives, he intends to reactivate the machinery to continue with his experiments, since he is close to achieving his final goal, related to a horror that lies on the sea bottom.
experiments he has carried out there.
When silence falls, Gabriel walks through the factory, only to find all the perpetrators massacred by a horror that does not seem human and is still on the prowl
With no alternatives, he intends to reactivate the machinery to continue with his experiments, since he is close to achieving his final goal, related to a horror that lies on the sea bottom.
Key features
- AI personality switch, from being a helper npc to hostile enemy
- AI and player share abilities for perception and prediction/chase.
- Storytelling, a way of narrating the background of the story in a plot that is suitable for the sandbox mode of gameplay.
- Single complete explorable level with well-defined aesthetics: lighting, spaces, shape, color.