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BLOK

BLOK is an Orwellian psychological horror game set in post-communist Poland. You play as a political exile who fled during the communist regime. Years later, after the system’s collapse, a strange letter from your mother draws you back home. But something is deeply wrong.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is BLOK and Pyotr Vozniak funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for BLOK and Pyotr Vozniak?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

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About the Game

BLOK is a first-person psychological horror game that takes inspiration from Orwell's '1984'.

Years after fleeing the country for political reasons, you return to your old apartment block,  brought back by a strange letter from your mother. The neighborhood seems to be the same. But something is not right. It is almost too perfect. And the more you search the more cracks you find.

Explore the neighborhood, solve environmental puzzles, and uncover the truth shaped by fear, silence, and control. Traces of life under a regime based on secrecy and repression. As you investigate, the world subtly transforms around you.

BLOK offers:

First-person atmospheric exploration in retro aesthetics that perfectly fit the tone and memories of 90s eastern european neighbourhood.

Story-driven gameplay with environmental storytelling that touches on life under a regime and historical events

Meaningful puzzles integrated into the narrative and the story

Changes in space and tone as the story and the mystery unfolds

Hauntingly familiar yet nostalgic world inspired by post-communist Poland

Customization of a "retro" look. Adjust pixelation, color precision etc. in the settings

The story doesn’t tell you everything. It lets you find it. Hidden in walls, staircases, basement and buried in layers of memories and silence.