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Blocks; header art

Blocks;

A Game about some falling blocks and a HIGHSCORE thingamajiggy?

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March 7, 2026
148 days ago
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Search Google: Who developed Blocks;?Developer scaleThe operating scale of the game's developer.
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About the Game

Blocks; is a game that i made upon the foundation of every late 70's / early 80's arcade cabinets logic and style that we all loved. When i thought about Blocks; as a concept i decided to build it with only one purpose in mind..

A not so chill game that everyone would play solely as a "timekiller" or a hardcore HIGHSCORE marathon.

It's up to you to decide..

Blocks; is a 2D, Obstacle avoidance game that contains some Tools (Power Ups) to achieve the best HighScore and compete against yourself in each run (!! - Global Scoreboard not included - !!).

Your Tools (PowerUps) to Victory consists of:

  • Speed (Avoid blocks in the speed of light with ease)

  • Invisibility (Take a break, chill for a while and let the blocks pass right through you)

  • Slow-Motion (Inspired by a famous film, be the one that is one step ahead of gravity and momentum itself)

Power Ups fall in random sequence and without a patern except the first drops so every run is not the same.

Also beware the Power-0-Meter cause it can't hold the Power Ups quantum energy for too long so make every minute count.