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Blast Processed

Blast Processed is a first-person platformer built around an infamous movement quirk of early FPS games: Rocket Jumping.

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Developer
Publisher
Release
June 20, 2025
1 year and 42 days ago
Steam Reviews
Very Positive68 reviews92.6%

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Blast Processed and Eli Bailey funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Blast Processed is a first-person platformer built around an infamous movement quirk of early FPS games: Rocket Jumping.

Key Features:

  • Movement mechanics inspired by the full suite of Source Engine movement gamemodes like Surf and BHop. Enhancements have been made to key aspects of movement to be more welcoming for new players while not compromising on the depth of high-level play

  • Consistent gameplay where specific inputs consistently return the same results, allowing for pure tests of skill where the player is in full control of their character at all times

  • Ten official maps with level design inspired by Team Fortress 2's community-made jump maps & other Source movement gamemodes.

  • Visuals inspired by the early 3D PC games of the late 90s and early 2000s, designed to never infringe on the readability of the environments

  • A full replay system which saves your best times on maps to watch back or race against as a ghost

  • Official in-game leaderboards available through a Steam DLC.

  • More features to come over the course of Early Access. Visit my YouTube channel to keep up with development through my devlog series

NOTE:

This game is hard. While the mechanics of rocket jumping and advanced movement mechanics are tutorialized, it is highly recommended that you at minimum have an understanding of first-person movement mechanics and controls before playing.