indiegame.fan
BLAME header art

BLAME

Three wicked witch-sisters built a school where evil still lingers. Your beloved vanished within its cursed halls. Return to where it began. Explore, survive, and uncover what the walls still whisper — through blood, bullets, and boomsticks.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is BLAME and KriegorIndustry funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

22 items

About the Game

They were called the Sisters of Silence.
Three witches — ancient, inhuman, forgotten by time.
They had the power to soothe…
But chose to make others suffer.

In the shadow of their twisted faith, they built a school.
You studied there. You lived. You lost your beloved Abigail.

Now, only empty halls remain, dead prayers, and crawling memories.
You've returned to hear what the walls never stopped whispering…
And to awaken what silence thought it had buried.

BLAME is a retro shooter where every hallway is a threat, and every shot is a decision. Explore, survive, and face countless abominations across a dozen levels. Discover what the school tried so hard to bury.

Inspired by old-school FPS classics, BLAME brings back tight level design, hidden secrets, resource management, and brutal violence.

The game is still in development.

A lifelong fan of retro FPS games, introduced to the classics by my father. I wanted to keep that passion alive alongside my day job by creating a game of my own.

BLAME is the result of that dream. I'm developing it solo. And who better to compose the music… than the one who first opened that world to me: my father.

(Okay, my mom added a few notes to the game too. When she remembers.)

I hope this project speaks to you as deeply as it’s lived within me during its creation.