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不朽之刃/Blade of Immortality header art

不朽之刃/Blade of Immortality

This is a world without ending, no boundaries, can experience a variety of battles in the game, the game will be in a linear form for players to explore, the game will be continuously developed and constantly updated new content

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Developer
Publisher
Release
October 11, 2023
2 years and 296 days ago
Steam Reviews
Mixed12 reviews66.7%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 不朽之刃/Blade of Immortality and Mr. Undead funded?FundingThe known source of funding behind the game.
Updated: Jul 11, 2026Creative controlWho appears to retain creative control of the game.
The persistent service structure gives the operator ongoing control over progression, availability, or monetization.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

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About the Game

This is a world without ending, no boundaries, can experience a variety of battles in the game, the game will be in a linear form for players to explore, the game will be continuously developed and constantly updated new content

In the game, players need to grow stronger, learn more skills to deal with powerful enemies in the old world, and cultivate peers for more support. Enemies can be challenging, but you're not alone



·3D view, keyboard control movement, mouse control view, horror action games
· Character development system, where players can Upgrade at the character's abilities as the game progresses

· A challenging combat system where players must always be alert


· Players can prompt their own combat experience through equipment forging, skill learning and other ways
A variety of challenging bosses'


The game is in intensive production, I have been working full time on development, will update the game monthly, and will continue to iterate on the quality of the game to give the player a better experience