IndieGame.Fan
Blackwood Abattoir header art

Blackwood Abattoir

Blackwood Abattoir is a first-person psychological horror game where an unkillable, 100% blind monster hunts you purely by sound. Trapped in a dark slaughterhouse with no weapons, every footstep, flashlight click, and breath could be your last. Stay silent, or become cattle.

Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet
...INDIE
One tap. No account needed.No votes yet
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Blackwood Abattoir?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Blackwood Abattoir?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Blackwood Abattoir self-published or published by Ransol Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Blackwood Abattoir and Ransol Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Blackwood Abattoir and Ransol Studio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Blackwood Abattoir?Release statusWhether and how the game has been released.

Media

5 items

About the Game

CAN YOU SURVIVE THE SILENCE?

Blackwood Abattoir is a high-intensity, first-person psychological horror game set in a claustrophobic, abandoned slaughterhouse. You play as Alex, an urban explorer searching for your missing brother, trapped inside a decaying facility with an unkillable nightmare.

You have no weapons. You have no way to fight back. Your only option is to remain quiet and stay hidden.

KEY FEATURES

  • 100% Blind Acoustic AI: The Executioner cannot see you—he hunts purely through hyper-sensitive hearing. Every footstep, door handle, or flashlight click generates sound waves in the environment that draw him straight to your location.

  • The "Minefield" Environment: The slaughterhouse floor is scattered with physical hazards. Stepping on glass shards or kicking hollow metal cans creates immediate noise nodes, instantly alerting the boss.

  • The Flashlight Dilemma: Pitch darkness forces you to rely on your flashlight, but toggling it emits an audible click. When battery power drops below 15%, erratic flickering and electrical pops create micro-noises that track you in the dark.

  • Interactive Lockers & Hold Breath Mechanic: Lockers are temporary safe havens. When the boss approaches, maintain control over your breathing in a high-stress balancing QTE. A single slip-up triggers a loud gasp—and an instant execution.

  • No Pausing, Zero Mercy: Managing your inventory or reading lore logs does not pause the world. You are constantly hunted in real-time.

YouTube Videos

Most viewed

No videos are available for this game yet.

User Comments

Join the conversation in this game’s community chat.