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Blackjack Roulette

A rogue-like spin on two casino classics. Play blackjack against a roulette wheel of opponents. Collect power-up boules and purchase insurance policies to give you the edge against the dealer in this strategic and chaotic mash-up.

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About the Game

Blackjack Roulette, a rogue-like “spin” on two casino classics.

Get as close to 21 without going over and see how you compare against a roulette wheel of hands to beat. If you keep winning, the wheel keeps spinning! After each round, the wheel gets bigger,  and so does the Buy-In cost.

If you can’t afford the Buy-In at the start of a round, it’s Game Over.

Collect Boules to Give Your Spin a Boost!

Collect Roulette Boules as you spin to get give your current spin a special "boost".  Every round, pick from two random boules to add to your collection. At the start of each table, the boules are spun randomly around the wheel and their effects are trigger if you defeat the hand they land on. 

Purchase Insurance to Gain the Edge!

Luckily for you, this casino will gladly sell you insurance. Insurance Policies offer various upgrades and abilities to help, but they’ll cost you. One policy lets you win on ties (for a small fee, of course). Another lets you overcharge your hand over 21 without busting, but will auto-play your next 5 hands automatically.

Press your luck and take out the Pit Bosses in Blackjack Roulette.

Features:

  • Blackjack with a roulette “spin” and unique Insurance Policies that make each run different.

  • Every hand you defeat gets added to your pocket and are used the next time you lose your hand. And the end of a round, your cash out is based on your Buy-In and your Pocket Size

  • 60+ unique "Insurance Policies", each with different abilities, all based on real world insurance policies (yes, even Ketchup Insurance).

  • 24+ Boules that add special effects and a little chaos to every spin!

  • Unlock Challenge Modes that offer new, and usually harder, ways to play.

Generative AI Disclosure 

No AI generative art, music or sound assets were used in the making of this game. All assets were either created by me , purchased, licensed, or used with permission from their respective creators. No Agentic Code was used in the making of this game, but the IDE I used in the making of this game do have Intellisense and predictive autocomplete. Also, many 3rd party packages and code libraries have been used in the making of this game that I cannot confirm have not used generative or agentic AI.