indiegame.fan
Bionics - We Will Evolve header art

Bionics - We Will Evolve

Take the role of Jonas Schmidt, a private investigator trapped in a deranged professor's house. Uncover the grim secrets of human experiments and grotesque machinery, all while solving puzzles and avoiding monstrous creations. Can you escape before you become the next test subject?

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 12, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 12, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 12, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Bionics - We Will Evolve and Tylobix UG (haftungsbeschränkt) funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Bionics - We Will Evolve and Tylobix UG (haftungsbeschränkt)?Creative controlWho appears to retain creative control of the game.
Updated: Jul 12, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game

You are Jonas Schmidt, a private investigator who finds himself trapped in the home of a professor whose brilliance has turned to madness. What begins as a routine investigation into disappearances becomes a fight for survival when the professor captures you, forcing you to help him keep his nightmarish experiments running.

Professor Albert von Wittgenstein, once a luminary in anatomy and robotics, has lost his grip on reality. His obsession with reviving his wife has led him to horrific experiments, merging human flesh with machines in a cold, scientific process. His subjects—once people—now roam the house, driven mad by pain and drugs, attacking anything they see. The horror of this place isn’t some far-off fantasy; it’s grounded in a future that feels disturbingly possible.

Gameplay revolves around exploration, item collection, and problem solving as you evade the professor’s monstrous creations. There is no combat—only your wits and the tools you can find. The deeper you go, the more you uncover the professor’s tragic backstory and the true nature of his work through your exploration.

Key Features:

  • Exploration and Interaction: Traverse a labyrinthine house and make use of found objects to navigate its dangerous, ever-shifting environment.

  • Realistic Horror: The professor’s experiments are disturbingly plausible, merging science with madness.

  • Layers of Story: Discover the full scope of the professor’s descent into madness through hidden texts and clues.

  • Tense Gameplay: Avoid monsters and survive scripted chase sequences as the story unfolds.