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BIODETENTION

BIODETENTION is a VR stealth-adventure where you sneak, solve, and survive. Outsmart monsters using environmental traps, free fellow captives, and explore an eerie underground facility in a tense, story-driven escape experience—no jump scares.

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Search Google: Who developed BIODETENTION?Developer scaleThe operating scale of the game's developer.
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Search Google: Is BIODETENTION self-published or published by Double Uppercut Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is BIODETENTION and Double Uppercut Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for BIODETENTION and Double Uppercut Games?Creative controlWho appears to retain creative control of the game.
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About the Game

BIODETENTION is a VR stealth adventure game where you play as a captured tribal detainee trapped in a nightmarish underground facility operated by a deranged surgeon. This maze-like complex is filled with horrific biological experiments, roaming hybrid creatures, and other prisoners known as "Strangers"—each with their own dark connection to the facility.

FEATURES

  • Stealth-Focused VR Gameplay
    Move quietly, avoid detection, and hide behind cover. This is not a combat game—survival depends on observation, planning, and environmental interaction.

  • Environmental Puzzles & Creative Escapes
    Outsmart enemies using traps, distractions, and the environment itself. For example, overload a circuit to electrify water, or bait enemies into locked zones.

  • NPC Rescue & Progression
    Each area contains a caged "Stranger" you must rescue by overcoming the local creature and solving environmental challenges. Freeing all Strangers unlocks the final escape route.

  • Non-Linear Exploration
    Complete rooms in any order. Discover secrets and shortcuts in a facility designed to be explored and revisited.

  • Immersive World Interactions
    Pick up, throw, unlock, and use objects naturally with intuitive VR controls. Every object has purpose—from noise distractions to unlocking hidden paths.

  • Comfort-Focused VR Design
    Built from the ground up for VR. Supports standing or seated play. Includes smooth and snap turning, teleport or smooth locomotion, and motion-sickness reduction options.