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Big Golden Rock

Big Golden Rock is a pixel incremental clicker about a huge golden rock. Gather resources, hire shooters and archers, build towers, launch rockets, summon UFOs, and unlock increasingly powerful upgrades.

Release
August 5, 2026
85 days ago
Steam Reviews
Mostly Positive88 reviews75.0%
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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Big Golden Rock?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Big Golden Rock?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Big Golden Rock self-published or published by Andrei Ivashentsev?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Big Golden Rock and Andrei Ivashentsev funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Big Golden Rock and Andrei Ivashentsev?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Big Golden Rock?Release statusWhether and how the game has been released.

Media

6 items

About the Game

It all starts with a single rock.

Big Golden Rock is a pixel incremental clicker about a huge golden rock. Gather resources, hire shooters and archers, build towers, launch rockets, summon UFOs, and unlock increasingly powerful upgrades.

With every destroyed rock, you earn resources, unlock new possibilities, and advance through the upgrade tree. Gold, diamonds, stone, and metal are used for different upgrade branches, buildings, and combat bonuses. The further you go, the stronger the game becomes: more attacks, more income sources, and more choices about what to invest in right now.

Features

- Pixel incremental gameplay with active clicking and automatic resource gathering.

- Multiple resources: gold, diamonds, stone, and metal.

- A large upgrade tree with different progression branches.

- Many different buildings and units: shooters, archers, stone towers, Tesla towers, rockets, lightning, and UFOs.

- Temporary bonuses and permanent damage sources.

- A prestige system for new runs with permanent bonuses.

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