indiegame.fan
Big Blue - Memory header art

Big Blue - Memory

Become a killer whale and join a great journey to the endless sea. Join the great story of breaking through the harsh environments of ever-changing seas and overcoming the mighty storms.

Steam Page
Developer
Publisher
Release
March 8, 2018
8 years and 148 days ago
Steam Reviews
3 user reviews3 reviews33.3%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Big Blue - Memory and Studio RO funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

9 items

About the Game

New Walking Simulator Game
Take part in a great journey by becoming a killer whale swimming along an endless ocean.
Join the magnificent story of breaking through the harsh environment of ever-changing seas and by overcoming mighty storms.
“Big Blue – Memory,” which was built around the vast array of a beautiful ocean, will give you a new kind of VR experience you have never experienced before.




“Big Blue – Memory” is a VR adventure game created with the motif of the Sewol Ferry Disaster, a tragic event that was caused by the structural problems of the Korean society.
The game is packed with symbolic objects and metaphors that will stimulate your emotions. It also allows you to meet a majestic and realistic ocean you have yet to experience in existing VRs.

Chapter 1. People who haven’t returned.
This is a story about meeting the missing people who have yet to return after the disaster.

Chapter 2. Great power.
This tells the story about the surveillance and control exercised by power, and the death of the victims.

Chapter 3. Abandoned.
This tells the story of the difficult fight of the lonely people who have been abandoned by power.

Chapter 4. Pray
We pray for the victims of the disaster.


My ears are shells,
fondly hearing the sound of the sea

- Jean Cocteau