
Bibliotheca Anima
Enter the Library of Souls, where human stories are fading from the pages. In the first book, step into a night train in the year 2513, meet a mysterious fellow passenger, and face a choice between fear and trust. Make your decision and preserve the story.
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Media
6 itemsAbout the Game
A mystical romantic visual novel about the Library of Souls, a place where human lives are preserved within books. But the pages are decaying, the ink is fading, and with it disappear the destinies, feelings, and memories of people whose stories can still be saved.
You find yourself in a mysterious library, where you are greeted by a hooded figure — the Curator. He offers you a chance to restore the books of souls: to live their stories to the end, give them shape once more, and prevent them from vanishing.
Restoration here does not mean changing the past. Every outcome becomes part of the preserved story. But after each ending, a keepsake remains in the library — an object tied to the way your chapter came to a close.
the First Book
The first story takes you to the year 2513, into a world shaped by wars, ecological collapse, and the emergence of the “specials” — people with mutated genes who, in another age, would have been called vampires.
A night train is heading toward the capital city, Kermon. In your compartment there is Hvadora, a mysterious fellow passenger. Outside the window: snow, cold, and troubling news of brutal murders. The closer the train gets to the city, the harder it becomes to understand who is sitting in front of you: a threat, a chance acquaintance, or someone you can truly trust.
The capital is drowning in events, and you are just trying to figure everything out and find your place. You will encounter characters with different goals and perspectives, and you will have to choose who you want to be with or will you choose to stay on the sidelines. Every decision you make will have an impact on someone's fate in this book.
Characters

The Curator
He welcomes the player to the Library of Souls, guides them toward fading books, and watches as completed stories return to their right places.

Hvadora
A mysterious fellow passenger aboard the night train to Kermon. Reserved, distant, and observant, she always seems to keep others at arm’s length — but behind that mask lie exhaustion, anxiety, and a story she is in no hurry to reveal.

Behind each silhouette there is someone's truth. Who will open their heart and who will stay under the shade of the book? Come closer. Get to know them. Every interaction can change everything.
Key Features
Relationship system
First-person storytelling
narration from the male person
Multiple chapter endings
Keepsake items after endings
Atmospheric locations
Voiced characters
Original atmospheric soundtrack