indiegame.fan
Bezier header art

Bezier

Bezier is a dual stick blaster set inside a vast computer built deep underground. The story traces the principal's escape from this "Noah's Ark" gone wrong. A simple shooter on the surface, the deeper narrative pulls in his relationship between evolution and god, family and love.

Steam Page
Release
March 3, 2016
10 years and 153 days ago
Steam Reviews
Mostly Positive110 reviews78.2%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
The separate publisher has a broad catalog or developer network in the local database.
Search Google: Is Bezier self-published or published by Thalamus Digital?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Bezier and Thalamus Digital funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Bezier and Philip Bak and NiineGames?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

Media

17 items

About the Game

Bezier is a dual stick blaster set inside a vast computer built deep underground. The story traces the principal's escape from this "Noah's Ark" gone wrong. A simple shooter on the surface, the deeper narrative pulls in his relationship between evolution and god, family and love. These themes question his motives, force him to confront what is real and lead him to salvation.

Powered by the BezierSynth traditional rendering is renounced in favour of a fluid aesthetic guided by story elements, player interaction and the audio engine. An eighty minute soundtrack blends together orchestra, synthesizers and many ethnic instruments to drive the drama through fifteen zones. Almost one hundred different enemies, voice acting, reward based achievements and different game modes make Bezier the mindless blaster with a big heart.