
Between Stops
Between Stops is a story-driven turn-based RPG with bullet-hell inspired combat. Dodge deadly boss patterns, shape character relationships, and unlock multiple routes where your choices permanently alter the story.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
5 itemsAbout the Game
Between Stops is a story-driven RPG where every choice shapes how the world responds to you.
After falling asleep on a late-night subway, you and your friend Sakou awaken in a strange world that shouldn’t exist. A world created by forgotten gods. A world on the verge of being erased.
To survive, and to find a way home, you must navigate unfamiliar cities, confront dangerous enemies, and decide how you will treat the people who stand in your way.
Gameplay Features
Turn-Based RPG Combat inspired by Deltarune's combat,
Dodge enemy attacks in real-time during their turn while choosing how to respond during yours. With new added features, such as parrying, supporting, and small rhythm mechanics.Multiple Routes & Consequences
Your actions dramatically alter character relationships, boss fights, and entire story outcomes.Character-Driven Storytelling
Develop bonds with a cast of flawed, evolving characters, including Sakou, Strivain, and others whose fates depend on your decisions.Challenging Boss Encounters
Unique multi-phase battles with custom mechanics and emotional narrative weight.
Will you protect this world…
Or let it be destroyed like it was meant to so long ago?