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Beso's Shawarma

Beso's Shawarma is a short, narrative-driven horror game. A late-night call lures you on a surreal journey through empty streets to a sketchy shawarma shop. Talk to a cast of strange characters, make a terrifying choice, and try to escape a disjointed, looping nightmare.

Steam Page
Release
June 30, 2026
33 days ago
Steam Reviews
Very Positive92 reviews92.4%

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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Beso's Shawarma and Mtatsminda Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Beso's Shawarma and Mtatsminda Studio?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

It all begins with a cold call at 2:00 AM.

Your friend, Levan, insists that you meet him at a new shawarma spot he found recently. You leave the safety of your apartment. You step into the cool, damp night.

Beso's Shawarma is a short, first-person narrative experience. It's not a story about saving the world; it is a story about a single, bad night. Drawn in a low-fidelity PSX style, the game takes you on a linear journey through a fever-dream interpretation of Georgia's capital. From the claustrophobic concrete of a Soviet stairwell to streets that feel unnervingly wrong after dark.

The city is empty, but you are not alone. Strange figures linger in the dark. Some want to talk. Some want to warn you. Others just want you to move out of the way. Every interaction leaves something behind.

The Experience

  • A short, first-person narrative horror experience focused on atmosphere, dialogue, and unease rather than combat.
  • Encounter strangers whose conversations subtly affect the tone, soundscape, and perception of the world.
  • Presented in a deliberately low-fidelity, PSX-inspired visual style with floating 3D text dialogue and minimal UI.
  • A playthrough should take twenty-five minutes (give or take), with more to discover through alternative endings.