indiegame.fan
Belor header art

Belor

A 2D narrative management game set in a medieval fantasy setting with a dark storyline. Chat with villagers, generate resources, expand the religion of Belor, or try to unravel the mysteries of the Village at the Top of the World.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Belor?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Belor?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Belor self-published or published by Pixel Chicken Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Belor and Pixel Chicken Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Belor and Pixel Chicken Studio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Belor?Release statusWhether and how the game has been released.

Media

14 items

About the Game

Follow the faith. Question everything.

Belor is an isometric visual novel with light management mechanics and multiple endings, set in a dark, grounded medieval fantasy world.

Live the history of the Pilgrim, a devoted priest to Belor, sent by the Cathedral of Luz to a forgotten village to spread the word of his Savior, the hero who ascended to divinity.

As you deepen in the daily life of the village, you make cults and know the residents better, you can discover secrets and find hidden endings.

Build. Ask. Discover.

  • Manage village resources and organize weekly activities — growth comes at a cost.

  • Interact with the locals: form bonds, bring in new followers, or uncover forbidden knowledge.

  • Upgrade the temple and lead sacred rituals — but be wary of what you awaken.

One path. Multiple endings.

There is no fixed timeline — the game ends when you reach one of its multiple conclusions.
Bring followers back to the Cathedral... or uncover something that should have stayed buried.
Your choices shape the story — and determine who you become.

A somber, immersive visual experience

  • Unique isometric visuals that amplify the game's oppressive and mysterious tone.

  • A rich soundscape designed to unsettle and immerse, blending the sacred with the profane.