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Before Resignation header art

Before Resignation

It is a game in which the main character, who suffered from stress after being unfairly treated at the company, takes revenge the day before leaving the company.

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Developer
Publisher
Release
May 2, 2023
3 years and 93 days ago
Steam Reviews
6 user reviews6 reviews83.3%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Before Resignation?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Before Resignation?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Before Resignation self-published or published by BCLASS?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Before Resignation and BCLASS funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Before Resignation and BCLASS?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Before Resignation?Release statusWhether and how the game has been released.

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About the Game

The day before leaving the company is a game in which the main character, who suffers from a stress disease after being unfairly treated, such as handing over work, stealing the performance of an incompetent manager, and nagging of an old boss, takes revenge on his boss the day before leaving the company.

It is highly immersive with revenge that contains character-specific stories similar to reality, such as taking off the wig of an old boss who wears a wig or hitting him with a frying pan. It's a simulation game where you can get revenge and feel exhilarated in this situation.

The game is divided into several stages, and each stage has missions that can give you a headache, and if you solve a specific mission, you enter the next stage.

Depending on the stage, the map on which the mission is carried out is changed, and I tried to give various fun with interactions using various objects in a new environment.

It consists of missions that are not difficult, so we aim for a play that is not difficult. I made an intuitive game because I thought that the more complicated and difficult the mission is, the more stress it can accumulate rather than relieve it.

Come on [Before Resignation, the day before you quit] and play the game you wanted to play the day before you quit!!