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Beasts of Steel

Beasts of Steel is a semi-realistic WWII game that combines FPS and Strategy where you can battle solo or online. Experience intense combat as an infantryman, tank crew, or take to the skies as a pilot. Unleash chaos and dominate the battlefield!

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 16, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Beasts of Steel and War Frogs Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Beasts of Steel and War Frogs Studio?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

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About the Game

We are a team of two, it's just my brother and I. He is the artist, he does the level design, modelling, while I am the programmer. We will welcome any constructive feedback and act on it. Don't be afraid to get in touch with us! We are listening to the players (we know what it is, we are both players before being game devs).

Our vision for the realism of this game is somewhere in the middle. You will not have to empty an entire mag to kill an enemy. You will not be able to carry a machine gun as a main weapon and a rifle as a secondary weapon. We try to stick to realistic loadouts. You will play as a pretty average soldier.

You will die very quickly if exposed to enemy fire. You will be shell shocked if you stay near a gun while it fires (seriously, don't).

Trees can be destroyed, either by shooting at them or driving them over with tanks (or crashing with planes).

Terrain can be deformed and there will be craters wherever a shell or a bomb hits the ground.

Tanks have plenty of shell types with realistic behaviours (AP, APC, APCBC, APHE, APCR, HE, HEAT...). Damage model for tanks takes into armour armour slope, armour thickness at impact point, angle of the impact and shell type. All vehicles have modules (Engine, Turret, Gun, Tracks...) that can all be damaged/destroyed. Crews can and will also be killed.

There are ricochets, and there is no limit on them, go crazy and kill with physics!

Now, what's really new about Beasts of Steel is its strategic level on top of the tactical level. On the very last screenshots you can see that there will be several campaigns consisting of maps made out of hexagons. It is turn based, but the battles can be resolved at a tactical level, as a traditional shooter.

You will have resources to manage (Steel, Oil, Rubber, Aluminium, Tungsten) in order to produce units, create armies, and capture victory points. It will play like our first game Hex of Steel, but with more resources, and battles in first person if you wish so.

  • One map: Fields of Normandy (4km x 4km)

  • 4 nations: Germany, USA, UK, Soviet Union

  • 70 planes

  • 95 ground vehicles

  • 190+ weapons (Small arms and vehicle weapons included)

  • 40+ buildable objects (anti tank guns, machine guns, artillery guns, AA guns, etc)

  • Many game modes: Frontline, Conquest, Deathmatch, Armoured Assault, Airborne Assault, Dogfight, and more

  • Online games up to 32 players

  • Offline games up to 128 players (bots)

  • More maps

  • More vehicles

  • Bug fixes

  • Stability improvements

  • Better localization

  • UI/UX improvements

  • Improved physics

  • Higher player count multiplayer games

  • Human looking infantry

  • New factions (DLCs): Japan (Pacific), Finland (Winter War)

Communication with the players is very important to us. Those of you who know me from our first game already know that I (as the programmer) am super fast to release patches (we're talking within the hour) when something is not working as expected, or implementing players ideas. For those of you who don't know me, feel free to read some of the reviews under our first game (Hex of Steel).

All of that to say, we value communication, and constructive criticism. If there is something bothering you in the game, or if you have a brilliant idea, let us know! We have a discord you can join to chat with us in real time (almost any hour of the day or night), or a good ol' mail.