indiegame.fan
Be touch-and-go header art

Be touch-and-go

This is a collection of small games, including slider puzzles, puzzle solving, and groundhog fighting. There are no levels, and players can compete for points based on different levels of difficulty

Steam Page
Release
October 20, 2024
1 year and 286 days ago
Steam Reviews
2 user reviews2 reviews50.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Be touch-and-go?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Be touch-and-go?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Be touch-and-go self-published or published by FuQianDeBiFang?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Be touch-and-go and FuQianDeBiFang funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Be touch-and-go and FuQianDeBiFang?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Be touch-and-go?Release statusWhether and how the game has been released.

Media

6 items

About the Game

This is a collection of small games, including slider puzzles, puzzle solving, and groundhog fighting. There are no levels, and players can compete for points based on different levels of difficulty

Slide puzzle gameplay:

Game composition:

The slider puzzle consists of a frame and several blocks (also known as "sliders") that can slide within the frame.

These sliders are typically designed to have the same size and shape, but may have different patterns or colors to distinguish them.

Game objective:

The player's goal is to slide these sliders and move them to the preset correct position to restore a complete image or achieve a specific arrangement.

Movement rules:

The slider can only slide along the grid lines of the frame.

Only one slider can be moved at a time, and the slider must slide along an empty grid line to an adjacent position.

In some slider puzzles, there may be one or more empty spaces (squares without sliders) where the slider can slide onto.

Victory conditions:

When all sliders are moved to the preset correct position, the game is declared victory.

This usually means that the image on the slider puzzle has been fully restored or the sliders have reached a specific arrangement order.

Elimination and enjoyment gameplay:

Elimination objective: The main goal of the game is to eliminate as many identical elements as possible in order to achieve high points.

Elimination method: Players need to connect three or more elements of the same color to eliminate them. These elements can be geometric shapes.

Special elements: The game contains some special elements that have special functions, such as line effects, explosion effects, etc. These special elements can eliminate elements within an area at once, providing players with more possibilities for combination and elimination.

Groundhog gameplay:

Game start and end:

After the game starts, groundhogs will randomly appear from the preset holes.

The game time is 60 seconds, and the infinite mode is 30 seconds (with an additional one second for concentration). The game will automatically end after the time is up.

Game controls:

Players need to use mouse clicks or touchscreen clicks to hit the appearing groundhog.

After hitting the groundhog, players will receive corresponding scores.

Game difficulty changes:

As the game progresses and the player's score increases, the frequency and number of groundhogs appearing will gradually increase.

This requires players to have faster reaction times and higher accuracy.