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Battle Scars Eternal Stars

This is a simulation game, made by an independent game developer, individual developers have limited energy, please don't have too high expectations. You play as a robot exploring a planet. You can freely drive vehicles, use weapons to attack, and more advanced weapons such as controllable missiles

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ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Battle Scars Eternal Stars?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Battle Scars Eternal Stars?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Battle Scars Eternal Stars self-published or published by SeaUrchin海胆?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Battle Scars Eternal Stars and SeaUrchin海胆 funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Battle Scars Eternal Stars and SeaUrchin海胆?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Battle Scars Eternal Stars?Release statusWhether and how the game has been released.

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About the Game

This is a simulation game where you play as a robot to explore a planet. You are free to drive vehicles, attack with weapons, and more advanced weapons; Such as controllable missiles....... In the official version you can also fish freely build, using the backpack system. Use the workbench to synthesize items, trade with merchants, and play remotely with other players (these features will only be available in the official version and may not be available in the beta). We tried to be as detailed as possible in what we implemented. For example, the player needs to manually open the door and use the move button to enter the interior of the car and interact with the control screen before driving the vehicle. Or a hedge engine that can be turned on manually. And streetlight fences that can be easily crushed and destroyed by vehicles and then extinguished after they shatter. But individual developers have limited energy, so don't expect too much