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Battle Charge

Battle Charge is a third-person medieval tactical action-RPG where you command a small army in brutal skirmish battles. Set in a fictional medieval world inspired by Viking, Knight, and Barbarian cultures, you lead your hero and a band of loyal companions through intense, cinematic combat sequences.

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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
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About the Game

Battle Charge is a 3rd person medieval RPG game where you command your troops against the enemy in battlefield.

Inspired by the cinematic battle scenes of Vikings, The Last Kingdom, Braveheart, Barbarians and others, it is time to have a medieval battle game where you can experience the trilling moments of those army clashes. There will be features like shield wall tactics, traps and ambushes, loyal companions and various types of troops with different weapons and skills. This will help you choose your strategy and tactics in every battle.

The game offers Single player and co-op multiplayer where your friends can play as your companion in the battlefield.

Battle Charge is your gateway to living out the epic scenes that have captivated audiences. Stay tuned for updates.

What Makes Battle Charge Special?

- Cinematic Tactical Combat – We’re mixing real-time third-person action with squad commands. You’re not just swinging a sword—you’re leading a charge, flanking enemies, and holding shieldwalls under a rain of arrows.

- Shieldwall System – Not just decorative. Our troops react to charges, brace for impact, and follow player commands like “push” or “hold.” It’s about timing and pressure, not just button-mashing.

- Traps & Ambushes – Set trap holes, time your flaming arrow ambush, or launch a surprise ballista strike mid-battle. It’s chaos—but the kind you plan.

- Charge & Defend Loop – You’re not always on the offensive. Each mission has an attack and a defense phase. Win the charge, then hold your ground for the next wave.

- Playable Companions (Co-Op Ready) – Friends can jump in as your companions in co-op mode (in the works). For now, powerful AI companions fight alongside you.

- No Giant Armies, Just Grit – Instead of 1000 units you can barely control, we focused on small-scale, gritty battles where every decision counts. About 50 vs 50 in scale—enough for mayhem, but still readable.

- known comparison – We’re not going full fantasy, but we’re also not tied to historical accuracy. Think Bannerlord meets Conqueror’s Blade with our own flair.