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Battle Charge

Lead a hero and a small army in cinematic ~50v50 medieval skirmishes. Command the shield wall to push or hold, set traps and ambushes, then charge the line and defend what you take. Third-person tactical action-RPG with AI companions, in a fictional Viking–knight world. Co-op still in development.

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Game contextLatest: IGF Team
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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Battle Charge and LavGames funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Battle Charge and LavGames?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

Fifty against fifty. Every shield counts.

You fight in the line and command the wall. Third-person medieval tactical action-RPG, ~50v50 skirmishes. Charge, break them, then hold what you took. Bannerlord grit, Conqueror's Blade feel. Inspired by Vikings, The Last Kingdom, Braveheart.


Issue live squad orders. Place the line, call the charge, and keep companions in the fight.


The wall is a command, not a cosmetic. Brace for arrow rain, hold the bottleneck, push when the timing is right.



You are in the melee too. React to hazards, swing with the line, and feel the charge land.

What Makes Battle Charge Special?

  • Cinematic tactical combat — third-person action plus squad commands.

  • Shieldwall system — brace, hold, push.

  • Traps and ambushes — pits, timed flaming arrows, ballista strikes.

  • Charge then defend — win the assault, then hold the next wave.

  • Companions — AI companions fight with you now. Co-op is in development, not shipping yet.

  • About 50 vs 50 — readable grit, not a thousand-unit smear.

Wishlist on Steam. Windows. English. Coming soon.

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