indiegame.fan
Basefall header art

Basefall

A competitive multiplayer strategy game blending lane combat and dynamic upgrades. Spawn units, unlock spells, and create insane build synergies to destroy the enemy castle.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Basefall?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Basefall?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Basefall self-published or published by GDG?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Basefall and GDG funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Basefall and Jabali Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Basefall?Release statusWhether and how the game has been released.

Media

7 items

About the Game

Basefall is a competitive multiplayer real-time strategy game featuring intense 1v1 and 2v2 lane-based battles where every match evolves as you play.

Spawn units. Unlock spells. Draft powerful upgrades mid-battle.

Destroy enemy towers and breach the base to win.

There are no turns. No downtime.

Only momentum, adaptation, and smart decisions under pressure.

Lane-Based Tactical Warfare

Battle across multiple lanes defended by towers.

To reach the enemy base, you must first break their defenses — but every push creates vulnerability elsewhere.

Control space. Apply pressure. Force mistakes.

2v2 Team Battles

Coordinate with a teammate in strategic 2v2 matches across three lanes.

Each player is assigned a defensive tower.

If your tower falls, your population is reduced — shifting the balance of power and forcing your team to adapt.

Support your ally. Defend your lane. Collapse together for the win.

Mid-Match Drafting & Progression

You don’t start fully equipped.

  • Begin with a single unlocked unit

  • Earn XP through combat and tower damage

  • Unlock additional units, wards, and spells during battle

  • Choose from randomized upgrade options

Every match becomes a new strategic puzzle.

Dynamic Upgrade Shop & Synergies

At key moments, you choose powerful upgrades that can redefine your entire build:

  • Stack burn, lifesteal, shields, slows, and damage buffs

  • Empower specific unit types

  • Create unexpected synergies

  • Adapt your strategy to counter your opponent

No fixed builds. No scripted metas.

Every match evolves differently.

Game Modes:

Competitive 1v1

Fast-paced head-to-head battles where smart decisions beat brute force.

2v2 Team Mode

Strategic coordination, shared pressure, and shifting population control across three lanes.

Dynasty Mode

Draft your army and spells mid-match through randomized choices.

Draft Mode

Build your loadout before battle and unlock it progressively using XP.

High Replayability

With evolving builds, randomized upgrades, and shifting battlefield pressure, no two matches play the same.

Master the lanes. Outdraft your opponents.

Destroy their base.