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Baratrum header art

Baratrum

Baratrum is an arcade horror game where every playthrough is different in this procedurally generated game.

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Developer
Publisher
Release
December 11, 2024
1 year and 233 days ago
Steam Reviews
2 user reviews2 reviews100.0%

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Search Google: Who developed Baratrum?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Baratrum?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Baratrum self-published or published by Clyde Smets?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Baratrum and Clyde Smets funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Baratrum and Clyde Smets?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Baratrum?Release statusWhether and how the game has been released.

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About the Game

You've woken up in limbo, somewhere between heaven and hell. As a spirited leader, your goal is to navigate lost souls like yourself into the light and ascend into heaven.

How you go about saving souls, is up to you.

In this arcade score attack horror game, you as the player, will start off in a random biome. You must navigate around finding lost souls along the way and guide them towards the light. Whilst finding your way there you'll have to avoid getting spotted and possibly killed from the demons that lurk within Baratrum.

The game ends when you've decided to ascend knowing that you're happy with the number of souls you've saved which will then be scored into the global leaderboard. Choosing to gamble your life and end up dying, you'll lose your chance to take claim of the number of souls you've saved and not get your score added to the global leaderboard.

This is a challenging game.

No playthrough is the same as the world is procedurally generated on every run. Enabling an unlimited number of playthroughs and terrifying fun.

Key features

  • Procedurally generated map (3km squared).

  • 3 different biomes, each with their own hellish creatures.

  • Character skill progression

  • Play stealthy or "run-and-pray" leaving those who fall behind.

  • Global leaderboard