indiegame.fan
Bandit header art

Bandit

Bandit puts you in the boots of a gold-hungry outlaw fighting his way through a western landscape. Dodge bullets, kick chickens, and fight a colorful cast of dangerous characters in your quest for the biggest payout.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Bandit?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Bandit?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Bandit self-published or published by Richard Boeser?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Bandit and Richard Boeser funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Bandit and AJ Kolenc and Richard Boeser?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Bandit?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Bandit is a Wild West themed action game rooted in classic arcade shoot and beat 'em ups with some added physics in the mix.

At the moment Bandit is still early in its development. We made a demo that gives a good impression of the kind of action we are exploring for this game. It feels a bit like a shoot 'em up, but looks more like a beat 'em up. We've added some physics into the mix and can confidently say that kicking TNT towards your enemies, and then shooting it, feels very satisfactory. Just make sure they don't shoot it first. Bandit is hectic and definitely tough. Let's see how long you'll last.

There is randomization in enemy placement, types and numbers. The areas are recognisable, but also different every run. Some enemies and areas are seldom seen and might even require some specific actions to unlock.

The demo has a leaderboard. Give it a try and see if you can get your name high up on the list.