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Balium header art

Balium

We are now going into open beta, free to play. This is a 5 year long project by 1 developer. Local 4 player shared screen and Controller support is still early, and results may vary. Internet play has been added, and offers different modes of play like battle royal, timed, etc..

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Release
Coming Soon
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ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Balium?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Balium?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Balium self-published or published by Breadboard Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Balium and Breadboard Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Balium and Breadboard Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Balium?Release statusWhether and how the game has been released.

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About the Game

Balium is a free to play, 4 player shared/Large multiplayer online, isometric , top down shooter.

Players are given 4 guns at choice, each with fire and alt fire modes.

Moving around is much more robust than most top-down shooters that are similar, since we have jump, double jump, and doge in place.
Local shared screen mode is a work in progress, so results early on can vary.
Especally with controllers/joysticks.
Online experience may vary depending on connection speed, server load, and features being developed.
Since t his game is a work in progress, it can change and become unstable at times.
We love input on any community requests for features/nerfs/boosts or anything else that generally annoys you.