
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Media
11 itemsAbout the Game
The wolf blew down Hryundel’s home and took his family from him. Grandpa didn’t last much longer. With his final breath, he handed his grandson the family heirloom.
Not wisdom. Not a treasure map. A massive sledgehammer.
Good thing he didn’t have to wait long to try it out.
By day, the hammer turns Hryundel into something close to a pig god. Trees fall, rocks crack, and anything that isn’t nailed down becomes building material.
Before sunset, you need to build a house. Preferably a strong one. But anything that survives the wolf’s first sneeze will do.
At night, the magic wears off. Hryundel becomes a small, vulnerable pig again—and the thing that destroyed his family comes back from the woods.
The wolf huffs, puffs, smashes walls, kicks in doors, and searches for a way inside. Wall cracking? Repair it. Snout in the window? Grab the hammer. House collapsed? Our condolences.
Inside:
free-form house building and fortification;
crafting, workbench upgrades, and new defenses;
a procedural forest full of resources and local lunatics;
destructible environments and a very large hammer;
days when you’re almost a god and nights when you’re almost dinner;
horror, absurd humor, and one suspiciously hungry wolf;
first-person and third-person gameplay.
The wolf wants dinner. Hryundel wants revenge. Between them stand a few badly nailed planks.
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