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Backrooms: Rogue 0 header art

Backrooms: Rogue 0

A routine expedition into the Backrooms goes silent. You are the last call. Now trapped in endless corridors that loop into themselves, you’ll soon realize you are not alone. Something moves heremany things—and none of them can be fought. Your only hope is to stay unseen. Never trust what you see.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
The documented publisher is controlled by a public or major corporate parent.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
The material publisher is controlled by a public or major corporate parent.
Search Google: How is Backrooms: Rogue 0 and PlayWay S.A. funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Backrooms: Rogue 0 and NextPhase Studios?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

LAST CHANCE

You were sent to follow the trail of an expedition that never came back. The environments feel familiar, yet none of them are normal-something’s wrong, and you’re not alone.

The deeper you go, the more you understand why no one returned. This place bends space, shifts memory, and hides figures just out of sight. Shadows move without sound. Footsteps echo from somewhere behind you. Shapes linger at the end of corridors and vanish when you blink. Every entity you encounter here is faster, stronger, and entirely aware of you. There is no fighting back-only hiding, running, or hoping your breathing doesn’t give you away.

FEATURES

  • A fast-paced, high-tension exploration experience inspired by Backrooms architecture and liminal spaces.

  • True first-person gameplay that puts you directly in the suit—no cutaways, no separation.

  • Manage your Sanity and Oxygen levels to survive in constantly shifting environments.

  • Search every corner to recover your mind and refill your oxygen—every second counts.

  • You are the last call, sent as a final attempt to uncover what happened to the missing expedition teams.

  • Every corridor hides something watching, moving, and waiting for your mistake.

No one comes to rescue you. There is no clear exit. Only the thought that maybe-just maybe-you weren’t alone when you stepped in.

Note: This game contains disturbing sounds and unsettling imagery. Player discretion is advised.