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Backrooms: New Gate

An immersive wandering simulator through the endless Backrooms. Explore empty corridors, listen to their whisper, and lose yourself in the depths of dark spaces. A subtly oppressive atmosphere, meditative strangeness, and the feeling of an alien, silent world.

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Developer
Release
February 26, 2025
1 year and 157 days ago
Steam Reviews
Mostly Positive18 reviews72.2%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Backrooms: New Gate self-published or published by AzaFoxy Software?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Backrooms: New Gate and AzaFoxy Software funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Backrooms: New Gate and Torna Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

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About the Game

Update - 25.11.2025

  • The game is currently in Early Access: I’m gathering feedback and gradually expanding the experience.

  • The project will be regularly updated with new chapters and content - this is part of my long-term development roadmap.

  • At the moment, the game includes the “Pool Rooms” chapter, with an average playtime of ≈ 45–60 minutes. I will be adding new sections and details to this chapter over time.

  • The interface is still minimalistic: there is a simple menu with basic settings.

  • The current settings include image quality adjustment and a frame rate slider to help tailor performance to your device.

  • An expanded settings menu (with additional options and improvements) is still in development and will be released within the next few weeks.

You can think of this game as an atmospheric installation where you don’t so much play as observe, listen, and gradually sink into the space. There are no quests or puzzles - only occasional moments that require attention. Most of the time, you simply… exist within a strange, enveloping world.

Note: the atmosphere may feel oppressive. The game plays on fears of getting lost, darkness, emptiness, and endless rooms. There are no dialogues or music - only distant echoes and the natural sounds of the environment. Movement across certain surfaces can be slower, making the experience more realistic and heightening the tension. There is no traditional story, yet the environment slowly changes, revealing new spaces and hidden meaning in each area.

As of now (25.11.2025), the game includes one large chapter, which takes approximately 45–60 minutes to complete.