
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
7 itemsAbout the Game
Step into an impossible place: endless yellow corridors that stretch beyond the laws of physics, where every turn leads deeper into a reality that shouldn't exist. Armed with nothing but a VHS camera, explore an uncanny maze where the absence of threat becomes a threat itself.

BACKROOMS 0 strips away traditional horror game elements to create something more primal - a pure psychological experience where your imagination becomes your worst enemy. No jump scares. No monsters. Just you, the hum of fluorescent lights, and the growing certainty that these halls are watching.

- Pure atmospheric horror - no monsters, puzzles, or objectives to distract from the experience
- Authentic VHS camera aesthetics for documenting your journey
- Multiple distinct areas, each more abstract and unsettling than the last
- Minimalist sound design: fluorescent buzzing, echoing footsteps, crushing silence
- Zero UI elements or interruptions to break the immersion

Are you brave enough to face the vast emptiness of the Backrooms?
Inspired by the concept of the Backrooms, this is a standalone game that, while drawing inspiration from the wider Backrooms phenomenon, has no connection to Kane Pixels' work or the Backrooms Wiki and Fandom.
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