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BABELOMANIA

BABELOMANIA is a technogothic horror adventure, with a visual novel style narrative, point&click puzzles and light survival elements. Arm yourself with your wits, determination, and an open mind... Or lose your humanity, before you lose your life.

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About the Game

[And the Lord said, "Look, they are one people, and they have all one language, and this is only the beginning of what they will do; nothing that they propose to do will now be impossible for them."]

GENESIS, 11:6

20XX, 14th of May. Central France.

You are cordially invited to attend the wedding of Francesco Colombo and Delphine Badeaux. The ceremony will take place on the grounds of the historical Château de Bois-le-Dumont, a bizarre estate with a dark hidden past.

Please be warned that when the lights go out, you shall find no succour. When the darkness overwhelms your neighbour, you shall find no salvation. When the cruel ambition reveals itself, you shall find no solace. Arm yourself with your wits, determination, and an open mind...

Or lose your humanity, before you lose your life.

BABELOMANIA is a technogothic horror adventure, with a visual novel style narrative, point&click puzzles and light survival elements.

Due to some of the Themes and Events depicted in this Fictional Story, it is intended for consumption from a Mature Audience, where Mature stands for: having reached a stage of mental or emotional development characteristic of an adult.

This game contains elements that may be disturbing or triggering to some players, including but not limited to:

  • Blood

  • Gore

  • Violence

  • Intense fear

  • Jump scares

  • Explicit language

  • Death

  • Trauma

  • PTSD

  • Panic Attacks

  • Prejudice

  • Xenophobia

Player discretion is advised.

This is a work of fiction. Names, places, incidents  and characters, with the exception of some well-known historical figures, either are the product of the author’s imagination or are used fictitiously.

All incidents and dialogue, and all characters  are products of the author’s imagination and are not to be construed as real. Where real-life historical persons appear, the situations, incidents, and dialogues concerning those persons are entirely fictional and are not intended to depict actual events or to change the entirely fictional nature of the work.

In all other respects, any resemblance to persons living or dead is entirely coincidental.