
B.U.G. Force
B.U.G. Force is a TPS (third-person-shooter) VR Shoot ’Em Up, inspired by old space dog fight games from the early 90's. The game value navigational skills in combination with shooting accuracy and tactics in the same way as the original games.
Developer
Publisher
Release
February 5, 2022
4 years and 178 days ago
Steam Reviews
2 user reviews2 reviews100.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Media
10 itemsAbout the Game
B.U.G. Force is a TPS (third-person-shooter) VR Shoot ’Em Up, inspired by old space dog fight games from the early 90's.
The game value navigational skills in combination with shooting accuracy and strategy in the same way as the original games.
Your motherboard has been invaded by alien virus and you are the last line of defence. The alien crash site is close to the CPU. Telepads has been raised from the inner circuits, you have been materialised on the startpad and your paired ship shine on the startpad in front of you.
As born from more mainframe AI code blocks, there is doubt within you if you are really worthy the task that has been given you. You look down on the left controller and the mission is still there. Health check... 100%, bullets... 100%, energy 100%... The clock is ticking, the air is empty.
You hit the engines and the ships starts with a roar. Now your time starts and your path to prove yourself worthy.
And you know... only the most worthy will be on the top of the call stack.
Goal: Reach the top on the global highscore, that's it! Conquer telepads on the motherboard to get points and power-ups, shoot enemies, beat bosses and maybe, maybe you finally beat the game.
Concept: The game value skills such as spatial perception, reactivity, tactical ability and of course the ability to create carpets of bullets as in the original game.
You have to prepare yourself to spend some time to master the controllers in this VR TPS to get a feeling for your ship, the distances to the enemies, obstacles and the bullets flight in the air.
Design: The game is built up on 7 levels, 6 unique bosses and an end-game mode. The game is designed so it should take approximately 30 minutes to play through all levels. The highscore is central and a more aggresive(risky) playstyle can give more points.
The game also have 3 difficulty modes, each with it's own highscore.
And lastly... there is no autosaves (as in old games) and... you have only one life.
The game value navigational skills in combination with shooting accuracy and strategy in the same way as the original games.
Your motherboard has been invaded by alien virus and you are the last line of defence. The alien crash site is close to the CPU. Telepads has been raised from the inner circuits, you have been materialised on the startpad and your paired ship shine on the startpad in front of you.
As born from more mainframe AI code blocks, there is doubt within you if you are really worthy the task that has been given you. You look down on the left controller and the mission is still there. Health check... 100%, bullets... 100%, energy 100%... The clock is ticking, the air is empty.
You hit the engines and the ships starts with a roar. Now your time starts and your path to prove yourself worthy.
And you know... only the most worthy will be on the top of the call stack.
Goal: Reach the top on the global highscore, that's it! Conquer telepads on the motherboard to get points and power-ups, shoot enemies, beat bosses and maybe, maybe you finally beat the game.
Concept: The game value skills such as spatial perception, reactivity, tactical ability and of course the ability to create carpets of bullets as in the original game.
You have to prepare yourself to spend some time to master the controllers in this VR TPS to get a feeling for your ship, the distances to the enemies, obstacles and the bullets flight in the air.
Design: The game is built up on 7 levels, 6 unique bosses and an end-game mode. The game is designed so it should take approximately 30 minutes to play through all levels. The highscore is central and a more aggresive(risky) playstyle can give more points.
The game also have 3 difficulty modes, each with it's own highscore.
And lastly... there is no autosaves (as in old games) and... you have only one life.