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Awkward Night

A cyberpunk noir point-and-click. One bar, one bad night, one drink that proves something. Mix the impossible cocktail. Trade favours. Step out into the rain and meet the stranger waiting under the COCKTAILS sign. Episode 1 of an ongoing indie narrative experiment.

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June 19, 2026
43 days ago
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About the Game

It's late. The bar smells like neon and bad decisions. A regular slumps under the BOOR sign. The bartender's already seen how your night ends.

Awkward Night is a short, hand-painted cyberpunk noir point-and-click. No combat, no fail states that matter — just verbs, drinks, strangers, and the slow, awkward pull of a city that's been waiting for you.

Episode 1 — The Meeting (~30 minutes)

  • Mix a cocktail nobody's ordered in years.
  • Trade an empty glass and a subway token for a key you weren't supposed to find.
  • Step outside. The COCKTAILS sign is humming. Someone is waiting.
  • Hand over what you made. Hear what she calls it.
  • Decide whether to follow her into the rain.

Features

  • Hand-painted cyberpunk-noir locations with subtle live atmosphere — drifting fog, falling rain, distant headlights, neon flicker.
  • SCUMM-style hover verbs and a tactile inventory you actually need to think about.
  • A timed cocktail puzzle with a "perfect mix" pour, a wipe-the-glass second chance, and a bartender who comments on every bad call.
  • Multiple endings (good, fast, slow, "thrown out", "didn't wait") — none of them really kind.
  • Procedural ambient soundscape: rain, neon hum, bar chatter, subway rumble, lighter flicks, footsteps trailing off.
  • Plays in landscape on desktop. Built to expand episode-by-episode.

What this is, and isn't

This is an indie narrative experiment by one developer. It's short. It's atmospheric. It's the start of a series — Episode 2 is in the works. If the world here is one you'd want more of, please wishlist and follow. That signal is what decides whether more episodes happen.

"You don't get the password. You bring it."