
Averon Rising
Averon is a futuristic empire building game that gives players agency to create and direct a nation in anyway they want to roleplay.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
Summary
Averon is a futuristic empire building game that gives players agency to create and direct a nation in anyway they want to roleplay. Empires exist in a persistent multiplayer world where nations exist and grow side by side. The entire economy and political climate of the world is driven by the actions of the player nations. The futuristic world of Averon has many advanced technologies to discover from war mechs to nano tech. When players battle, they control units on a micro scale to out maneuver their opponents.Key Features
War
Players can declare war on one another for any reason they see fit.
Combat is controlled on a microscale.
AI
There will be AI controlled raiders to keep the players on their toes.
Custom Built Mechs
Players can not only purchase existing mech design but they are also able to modify.
Open Market
Players can put items up for bid at an auction house or sell them for a set price on the open market. Players may directly trade with each other.
Morale system
Players must keep their citizens happy to keep productivity high.
Mercenary Contracts
Player can offer and accept mercenary contracts
Research
Research through six specialized fields to unlock the ability to produce items.
Raw Materials
Raw materials are necessary to produce goods and equipment. Due to their limited quantities on the map they are a major source of warfare.
Claiming Territory
Players can grow their territory through exploration or conquest.
Diplomacy
Players make alliances or trade partnerships with no in game regulation.