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AutoSquad

AutoSquad is a turn-based roguelike autobattler where you build and refine a squad of units, choose their formation and strategy, then watch the battle unfold. Recruit new units, combine them into higher tiers, collect relics, and defeat the final boss.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed AutoSquad?Developer scaleThe operating scale of the game's developer.
Search Google: Who published AutoSquad?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is AutoSquad self-published or published by Tzhaar?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is AutoSquad and Tzhaar funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for AutoSquad and Tzhaar?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of AutoSquad?Release statusWhether and how the game has been released.

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About the Game

Plan the Squad. Set the Strategy. Let the Battle Play Out.

AutoSquad is a turn-based roguelike autobattler where victory is decided before the first blow is struck.
You don’t issue commands during combat, instead, you focus on building the right squad, placing your units, and choosing a strategy, then watch your plan unfold. Every run is a test of preparation, adaptation, and long-term decision making.

After each encounter, you must choose how to strengthen your squad.
You may gain a powerful relic that alters how your team functions, recruit new units that can be combined into higher-tier versions, or rely on potions to survive the challenges ahead.

Each choice shapes your run and forces you to adapt your strategy as enemies grow stronger.

FEATURES

  • Turn-based roguelike autobattler focused on planning and preparation

  • Three playable races: Human, Elf, and Dwarf

  • Shared basic units with race-specific elite units for unique playstyles

  • Tactical unit positioning before every battle

  • Choose a strategy that the AI follows during combat

  • Fully automated battles — no input during fights

  • Unit combination system to create higher-tier units

  • Run-defining relics, potions, and rewards

  • Structured runs leading to a final boss encounter

  • High replayability through synergies, upgrades, and strategic choices