indiegame.fan
Autorun header art

Autorun

A roguelike deckbuilder that runs on a dying retro desktop. Insert floppy discs, stack CDs into drives, and flood the screen with windows. Breaking the game and crashing the machine are the same move.

Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet
...INDIE
One tap. No account needed.No votes yet
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Autorun?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Autorun?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Autorun self-published or published by cukuto?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Autorun and cukuto funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Autorun and cukuto?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Autorun?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Boot it. Break it. Score higher.

A roguelike deckbuilder that runs on a dying retro desktop. Insert floppy discs, stack CDs into drivers, and flood the screen with windows until the machine can't keep up.

Breaking the game and crashing the system are the same move.

Your deck is a box of floppy discs

Every disc carries a type and opens a window when it's played. Windows are what score: the bigger the window, the bigger the payout.

Discs come in five types and can be upgraded, duplicated or expanded, and the order you slot them into the board decides how the whole hand resolves.

Drivers decide when. CDs decide what.

A driver is a trigger with no effect. A CD is an effect with no trigger. Slot one into the other and you've built a rule that fires on its own.

"Whenever a window opens." "At the end of every turn." "Every third disc played." Pair the right trigger with the right payload and a single hand starts running itself.

Choose the rules before you play them

Before every round you pick one of three boards, and the board owns the rule for how your discs trigger.

Five slots that fire once. Three slots that fire four times if every disc matches. A board that rewrites the second disc into a copy of the first. The board you take shapes the deck you want.

Crash it upward

Nothing here is balanced against you. Drivers feed CDs, CDs reopen windows, windows trigger more drivers, and a hand you thought was finished keeps going.

The best runs end with a screen you can't read and a score you didn't plan.

Between rounds

Spend what you earned: buy drivers and CDs off the shelf, crack open packs for a pick of three, reroll when the shop doesn't cooperate, and sell what stopped pulling its weight.

Every round raises the target. Boss rounds change the rules entirely.

YouTube Videos

Most viewed

No videos are available for this game yet.

User Comments

Join the conversation in this game’s community chat.