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Automatic Battle:Galaxy General

Sci-fi space strategy game with innovative combat. Players devise strategies, assign ships, configure modules. Multiple endings, optional side missions.The gameplay resembles unmanned ship combat, where players must pre-configure skills and commands in advance.

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Release
January 27, 2025
1 year and 187 days ago
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3 user reviews3 reviews100.0%

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About the Game

Overview:

Not sure what the game is like? You can try out the free DEMO. The game is still being further improved.

The achievement system is online.

This is a sci-fi space strategy puzzle-solving, level-based combat game with an innovative combat system. Players can craft battle strategies, assign specific ships, and customize ship modules. The game features multiple-ending storylines and freely selectable side quests. After completing the main campaign, endless combat mode unlocks, where unique AI enemies dynamically adapt their tactics based on battle conditions.

The game is being developed with free-roam large-world combat and planet construction. On planets, you can construct buildings (represented simply by icons), produce ships, research technologies, and set up defensive forces.

Features:

  • Unique Combat System: Adopts a "hands-off" design—far from dull! Players must pre-plan deployments and outthink enemies using skills and commands rather than relying solely on ship stats or gear. During battles, observe ship behavior and adjust tactics in real-time. Main missions provide one-time-only intelligence, while side quests offer hints or let players investigate independently (note: repairing the flagship in the first position costs a side quest attempt).

  • Strategic Depth: It's like playing cards (not a card game; some people misunderstand this). You roughly know what the opponent's strategies might be and what tactics they will employ (each pirate general has several relatively fixed configurations). Then, based on intelligence and the victory conditions, you devise your own tactics (e.g., luring the enemy deep, capturing the ringleader first, concentrated breakthrough, ...).

Notes:

  • Early-Game Pacing: The prologue may feel slow due to tutorials (e.g., installing weapons, selecting armor, building tank ships, skill/command effects, terrain impacts). However, side quests offer deeper tutorials, and the experience improves significantly later with richer mechanics and maxed-out fleet sizes.

  • Command Overlap Risks: Overlapping movement orders and skill triggers may cause unintended outcomes (e.g., ordering a ship to advance for 60 seconds while simultaneously retreating within the same timeframe leads to undefined behavior.This will be optimized later.).

  • Formation Strategy: Formations work best for fast ships; slow vessels risk being destroyed before deploying. Choose wisely!

Future Updates:
Updates/DLCs will depend on community reception. Planned content includes:

  • Level System: Expand with more stages. [V1.073 complete].

  • Character System: Add character profiles with art, lore, and unique abilities [V1.07 complete].

  • Weapon System: Introduce new gear and equipment. [V1.08 complete].

  • Ship System: Add more playable vessels. [V1.08 complete].

Long-Term Vision:
5. City System: Requires significant development time/resources.
6. Sovereignty System
7. Economy/Trade System
8. Miscellaneous: Randomized items, blueprint crafting, ship production, alien ecosystems, and more.