...INDIE

Developer
Publisher
Release
May 30, 2022
4 years and 154 days ago
Steam Reviews
4 user reviews4 reviews75.0%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
Automata Ecosystem is a sandbox simulation game that lets you experiment with all kinds of cellular automata in an environment that lets them interact with each other. Not only that, this is a sandbox built for customizability: you can create your own species and customize their behavior, appearance and sound. Yes, their sound too! Automata Ecosystem is also built to turn cellular automata into a complete, interactive and evolving audiovisual experience.
Large scale cellular automata simulation powered by the GPU
Automata Ecosystem's simulation model runs almost entirely on the GPU, allowing grids that fit millions of units to run at more than 30 turns per second. Play with how many different species you want! The only limit is how big of a grid fits in your VRAM.
Customizable species interacting with each other
Putting a twist on Life-like cellular automata. More than one species of cellular automata may live and interact on the same grid, and you can decide how they act, when they die and reproduce, and which species they consider friendly or hostile
Turning cellular automata into an audiovisual experience.
Each species' look and sound can be customized. You can have flat or animated colors that change each turn, for an ecosystem that also evolves in appearance; you can also import images into the simulation to easily bring your own art to life. As for sound, each species can be assigned a sample to be played with dynamic effects that change depending on the simulation's state.
Large scale cellular automata simulation powered by the GPU
Automata Ecosystem's simulation model runs almost entirely on the GPU, allowing grids that fit millions of units to run at more than 30 turns per second. Play with how many different species you want! The only limit is how big of a grid fits in your VRAM.
Customizable species interacting with each other
Putting a twist on Life-like cellular automata. More than one species of cellular automata may live and interact on the same grid, and you can decide how they act, when they die and reproduce, and which species they consider friendly or hostile
Turning cellular automata into an audiovisual experience.
Each species' look and sound can be customized. You can have flat or animated colors that change each turn, for an ecosystem that also evolves in appearance; you can also import images into the simulation to easily bring your own art to life. As for sound, each species can be assigned a sample to be played with dynamic effects that change depending on the simulation's state.
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