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AUTOMA

A VR action-adventure with deep physics-based interactions, systemic gameplay, and a gripping near-future mystery as a rogue AI overruns a Southeast Asian city. In a near-future city seized by AI, you made a deal to save your family—but at what cost?

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Phosphor Games was acquired by publicly traded People Can Fly.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Updated: Jul 10, 2026FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for AUTOMA and Phosphor Games Studio?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

A VR-Exclusive, Story-Driven Action Adventure

Built exclusively for VR, where exploration and immersion bring a living, reactive world to life. Every step reveals new details, hidden dangers, and moments shaped directly by the player.

An Atmospheric World Built for Exploration

Players step into an atmospheric, highly detailed world teeming with beauty, mystery, and danger — one that invites curiosity at every turn.

Immersive VR Design Through Physics and Interaction

Drawing from the best of immersive VR design, AUTOMA emphasizes believable physics and intuitive interactions that give rise to emergent, player-driven moments — making every encounter feel organic and personal.

A Near-Future Struggle That Seems Alarmingly Possible

Set in a near-future world where fears of AI misalignment are beginning to come true, autonomous forces have seized control of a Southeast Asian city. You’ve made a desperate deal to protect your family —but at what cost, and what will they ask of you next?