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AUTO-Land: Mechanical Horror

Welcome to AUTO‑Land, a huge autonomous underground facility, abandoned and transformed into a horrific death trap filled with robotic abominations. With an arsenal of unorthodox weapons and gadgets, you must fight your way through this survival‑horror experience and escape AUTO‑Land in one piece.

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About the Game

Welcome to AUTO‑Land: Mechanical Horror! A first‑person sci‑fi survival‑horror game.

AUTO-Land, an enormous underground facility, meant to hold thousands of people in the case of an Apocalypse, where something terrible has happened 30 years ago. The now abandoned facility is swarming with horrible danger. The once‑helpful robotic servants known as Autroids have been turned into terrifying, relentless killing machines. While trying to escape this place, you’ll either fight your way through the different areas of AUTO‑Land—using the various weapons and gadgets at your disposal—or die at the cold mechanical hands of the Autroids. As you'll dive deeper into the horrifying dark depths of AUTO-Land, you'll meet new characters and uncover the story behind the mystery of what exactly went down here 30 years ago.

Autroids

The game will feature at least three different terrifying bosses and a variety of distinct equally terrifying enemies, ranging from humanoid Autroid guards patrolling AUTO‑Land to two‑legged, raptor‑like machines stalking their prey from the shadows, and much more.

Weapons and Gadgets

You’ll be gifted an arsenal of useful, distinctive tools for fighting off the Autroids. You’ll start slowly with only a robot‑hacking light gun and your trusty old screwdriver, but will later collect more dangerous weapons like an acid gun, a sound‑wave cannon, shock traps, and more.

Actually killing an Autroid can be tricky, since your weapons don’t always deal lethal damage. You can hold them off to make your escape, or risk your life and precious resources to go for the kill. The threat is always very present.

Areas

AUTO‑Land consists of many different areas, each more deadly than the last.

  • The worn‑down but well guarded old Warehouse.

  • The claustrophobic and dark Residence, where something always seems to follow your every step.

  • AUTO-Lab, a factory built like a fortress, patrolled by unstoppable mechanical monsters.

  • The desolate cornfields of Biopark, where robotic abominations are lurking all around you.

  • The Management-Level, where everything will be decided.

This game is currently still in an early stage of development and I am planning on releasing a free demo, containing the entire first chapter.

As a solo game developer, I’m working very hard on this passion project, and I would love to share my vision of AUTO‑Land with all of you. <3