
AUTO-CRISIS
You're driving away on a forest road, late at night, under a heavy storm. Your car breaks down. Luckily, there might be a gas station nearby. But a misfortune never comes alone. The storm has brought something else, something otherworldly that oddly smells of spilled diesel oil.
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7 itemsAbout the Game
You're driving away on a forest road, late at night, under a heavy storm. Your car breaks down. Luckily, there might be a gas station nearby.
But a misfortune never comes alone. The storm has brought something else, something otherworldly that oddly smells of spilled diesel oil. When it rains, it pours.
AUTO-CRISIS is a short horror game (~60mn) about cars, rain, being lost, and bad days.
WHAT TO EXPECT ?
A short psychological horror game (around 60 minutes)
An unreliable player character with a mystery to solve
An atmospheric game, at night, under the rain (best played with a headset!)
A surreal trip about trauma, carcentrism and survivor's guilt
WHAT NOT TO EXPECT ?
No cheap jumpscares and loud saturated noises
No key to doors and random puzzles to solve
No narrative that holds your hand
This is not a driving game
IMMERSIVE SHORT HORROR EXPERIENCE
Realistic environments in a surreal setting.
You are soaked wet, and can barely see. The thunder strikes in the distance, revealing otherworldly creatures in the storm's vanishing light...
The rain has brought something else. You are not alone.
OTHERWORLDLY DANGERS
There are creatures that can be only seen when the storm strikes. Remember where they are to avoid them.
A writhing, radiant orb of light is passing through. Look away from its draining warmth.
The forest is full of crawling nightmares. You can hear them, but can you see them in time ?
A giant absurd manifestation is towering over the trees, Start running now and you might make it.
HIGH QUALITY ENVIRONMENTS
Experience a short psychological experience packed with high fidelity graphics and optimized worlds made available by Unreal Engine 5. Go through a rural ruined parking, a subterrean surreal backroom, a boggy pine forest, a dump, a tribal village, and a continuous, endless skybridge at night, away from everything.