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Auto Cats

Build a squad of magical cats, draft skill cards and powerful toys, then watch your battle plan unfold in a turn-based roguelite auto-battler. Position your team, chase class synergies, survive branching map encounters, and evolve your favorite cats into run-winning threats.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Auto Cats?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Auto Cats?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Auto Cats self-published or published by YNJ Games LLC?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Auto Cats and YNJ Games LLC funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Auto Cats and YNJ Games LLC?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Auto Cats?Release statusWhether and how the game has been released.

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About the Game

Auto Cats is a strategic roguelite auto-battler where every run is built around clever team composition, tactical positioning, and satisfying skill combos.

Recruit cats from different classes, draft new skill cards, collect powerful Cat Toys, and guide your team through a branching adventure map filled with battles, shops, random events, elite encounters, and bosses. Each decision shapes your build, from the cats you recruit to the synergies you chase.

Build around Warriors, Mages, Tanks, Supports, Archers, Assassins, and Workers, each with their own role in battle. Place your cats carefully, manage resources, trigger status effects, and create combos that turn a fragile team into a run-winning machine.

Between battles, choose your path, upgrade your strategy, and adapt to whatever the run gives you. No two runs play out the same, and every new draft is a chance to discover a stronger, stranger, funnier team.

Key Features

  • Strategic auto-battler combat with turn-based encounters

  • Draftable skill cards and evolving team builds

  • Multiple cat classes with unique roles and abilities

  • Cat Toys that create passive bonuses, synergies, and build-defining effects

  • Branching roguelite map with shops, events, elites, and bosses

  • Positioning, resource management, and team composition that genuinely matter