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Australia Did It

Deploy and merge units into 1,500+ variations to defend your train in tight Turn-Based Strategy battles, then see if your build survives Autobattler journeys between stations against massive monster hordes. Build you crew. Defend the train. Deliver the cargo.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is Australia Did It self-published or published by Mystic Forge?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Australia Did It and Mystic Forge funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Australia Did It and Rami Ismail and Aesthetician Labs?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

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About the Game

From the co-creator of NUCLEAR THRONE, LUFTRAUSERS and RIDICULOUS FISHING comes a tactical strategy game for players who love deep unit buildcraft, hard positioning choices, and watching optimized plans survive....or collapse under pressure.

Welcome aboard, Railrunner!

Here at Ocean Traffic Collaboration (OTC), our motto is simple: every shipment must reach its destination. 

Decades ago, a mysterious catastrophic event dried up the Atlantic Ocean, leaving behind a hostile seabed crawling with oversized bugs, reanimated ancient weapons, mutated creatures, and various other obstacles to efficient cargo logistics. 

Your mission is simple: escort valuable cargo across this wasteland by train. To do that, you’ll need to build a crew, defend each station, evolve your units through tactical merging, and survive the dangerous journey to the next stop.

Australia Did It is a tactical turn-based strategy game about planning under pressure, building powerful unit synergies, and seeing whether your carefully crafted crew can survive when the train leaves the station.

Your Responsibilities:

  • DEFEND YOUR STATION

Before the train departs, strategically deploy and position your limited units to hold off relentless waves of enemies. Think chess, but faster and with potentially explosive mistakes.

  • EVOLVE YOUR UNITS

Merge units on the fly to unlock 1,500+ combinations across 30+ unit types. Create ridiculously powerful new units or niche specialists. Experimentation is key….. just try not to blow yourself up.

  • SURVIVE THE JOURNEY

Once the train departs, your crew enters Autobattler journeys where every merge, synergy, and build choice is tested against enemy hordes. Plan at the station. Prove it on the rails.

Features:

  • Defend Your Train in compact tactical turn-based combat built around positioning, unit buildcraft, and threat prioritization.

  • Merge Units Into 1,500+ Variations and discover powerful build paths across 30+ unit types.

  • Test Your Crew in Autobattler Journeys as your units fight through monster hordes between stations.

  • Make Decisions That Carry Forward from station defense to survival on the rails.

  • Deliver the Cargo through a world that very much wants you to fail.

Wishlist now to be notified when duty calls.